Transform Your Children’s Library Into an Interactive STEAM Learning Environment

February 8, 2017

Nowadays it is common to hear the following terms in the education field: Next Generation Standards, 21st century skills, STEAM, hands-on, lifelong learning — yet, how can libraries bring these terms to life and transform them into an interactive learning environment? Learn new strategies from education innovator and consultant Amparo Leyman Pino for how to incorporate multigenerational, engaging and participatory programs and museum-type experiences into your library setting. Learn the educational theories that support these new terms, as well as concrete ways to put them into practice, such as makerspaces, programming, bridging STEAM to literature, partnerships and more.

You’ll learn:

  1. Why and how to transform your children’s library into an interactive learning environment
  2. How to implement hands-on, interactive and participatory activities in the library
  3. How to revive the library and make it the go-to place in the community
  4. How to engage multigenerational groups in activities


Amparo Leyman Pino

Amparo Leyman Pino

Amparo is the Assistant Director at the Family Engagement Institute at Foothill College and an education consultant based in the San Francisco Bay Area, CA. She holds a BS in Psychology and a Masters in Education and is an alum of the Noyce Leadership Institute.

Since 1994, she has been dedicated to work closely with children, teenagers and adults, in both formal and informal environments. Throughout her life she has been moved by her passion for education, and by a quest to discover methodologies and theories that can help others learn and acquire knowledge, for their own benefit and for the good of society. Amparo’s focus has been on innovation, cultural relevancy and the development of quality interactive learning communities.

She has broad experience and proficiency in the education field in formal and informal education environments: teaching, counseling, training, professional development, curriculum development, assessment, research, technology integration, content development, after-school programs, e-learning and informal education of science, technology, the arts, and interpersonal development through exhibits.


Liz Bowie

Liz Bowie

Marketing Content Manager at Demco, Inc.
Liz is the Marketing Content Manager for Demco. Her background includes editorial management and product development of innovative and time-saving tools for schools and libraries, with an emphasis on Common Core, literacy and math. The products she and her team have developed, including classroom games, learning centers and professional development resources, have garnered 46 industry awards for excellence in education. Liz is passionate about promoting literacy through her work and the work of others. If you are interested in sharing your ideas and programming tips on Demco’s Ideas and Inspiration blog or have ideas for topics you’d like to see covered, contact Liz at