Not a tech wizard? Try these 3 low-tech makerspace projects from Diana Rendina and see learning through making come to life in your library!
Too Small to Fail’s campaign “Talking is Teaching: Talk, Read, Sing” provides you with early literacy resources to help you further your goals of empowering parents and enriching the lives of young children.
Ah, teenagers! They’re a unique age group with their own wants, needs and one-of-a-kind personalities. How can you reach them? Create a space that offers them comfort, creativity, socializing and exploration. See top picks in teen seating.
Take it from an expert, you’ve got a lot of options in your library design “tool kit” — even if you’re working within space and budget constraints.
When this elementary teaching veteran read about the benefits of flexible seating in classrooms, she just knew she had to try it. Learn why she cleared 30 desks out of her room and replaced them with flexible seating and why she’ll never go back.
Activity Permissive Learning Environments (APLE) promote healthy activity and boost student engagement and learning. Browse some of the products and flexible seating that allow individuals to move, fidget and work in a comfortable learning environment.
Measuring the impact of programs and services is a challenge, but it can be done. Learn how a library partnership and data sharing can get you started.
Learn from a certified ergonomist how active learning environments can keep kids engaged, improve test scores and result in greater creativity and positive behavior.
Learn how you can harness new education strategies and transform your children’s library into an interactive STEAM learning environment.
If you’ve found time to watch any of the Demco-sponsored webinars, you know we are fortunate to partner with smart folks who share their expertise and experiences. What you may not have discovered is the archive of the questions attendees asked but were not always answered during the live session. Read on to find answers to questions on library space design.
The Maker Movement has hit the library! Watch this webinar and learn how to ensure patrons can pursue open-ended maker projects and enjoy playing to learn.
Library makerspaces come in many forms and offer places to tinker, develop work skills or invent. What are your makerspace goals? Check out 4 essential considerations and the latest products.
The teens involved in every step of the planning process for The Mix helped make this teen zone the place to be. Explore the results as Manager Cathy Cormier takes us on a virtual tour of the multiple areas of SFPL’s teen zone, their uses and the tools they feature.
As centers of learning, college libraries are reinventing their spaces to facilitate just about anything students may dream up. Hear from 2 academic librarians about higher education makerspaces and design labs.
In an age of information abundance, libraries are a natural fit for creativity and innovation spaces. In this webinar, Traci Lesneski of MSR Architects will discuss creating a flexible, supportive environment and increasing your value to your community.
From new ways to describe your library to how small spaces can have impact, get a first-person account of the top 5 takeaways from this year’s Library Journal Design Institute.
Collaboration is the word! View the Demco panel presentation that addresses collaborative library spaces and provides examples of spaces that can work for varying budgets.
School libraries are going from book warehouses to multi-functional learning commons. How will you make the leap? This webinar answers how spaces can be designed to support multiple learning activities, goals, interests and individuals at once.
Looking to develop more engaging and interactive spaces for children of all ages? This webinar can help you utilize best practices for space planning, technology integration and design at your library.
Over the past ten years, planning and designing children’s libraries has shifted from being book-centric to multidimensional spaces that include imaginative play areas, guided explorations, gaming zones and media centers with a variety of technologies.